I've been searching for some cards over the net one day and noticed some old cards that have some what two effects or at least , effects that activate in different scenarios, thus giving the card player control.
Ever seen this trap? Well, it may be a lower class of it's brother Dust Tornado but this bad boy will prove that his effect is not to be little, especially in a format with inzekters running loose and no trishula or trunades to ruin nor bounce this card when set and an occasional brionac but that's not the point. Ever notice how inzekter plays first by eliminating its opponent back row first. Imagine, set this early game and your opponent summons damsels equips hornet, hornet destroys this and boom! bye-bye damsel, two for the price of one. It also serves a new purpose thanks to a new monster released on Galactic Overload but I'll discuss that later.
Second on the list is a good old buddy, Security Orb. It's effect can become helpful when battling monsters with huge attack points, like the infamous No. 17 Leviathan Dragon, which in most cases has quite the low defense to compensate their powerful attack points. Well, that is a good point but that is not the reason why he's here. Like our first candidate, SO has an ability when destroyed while face down, but unlike WT, this trap needs to be destroyed by a spell or trap card. So here's the fun part, Hornet is a spell card when his destruction effects activate, so this guy can trigger without fail. Not to mention having three Mystical Space Typhoons and a Heavy Storm will guarantee to trigger this card.
Toy Magician a monster that hides in the spell and trap zone. Who wouldn't like to trick their opponent on wasting their opponent's MST on this card. Think about it you get a monster during the end turn it was destroyed and you on your turn can be ready to use it to attack, tribute, synchro or xyz summon, imaginations the limit.
Who would forget an old classic? During the days it was a good couple with magical hats. Though not as threatening and game breaking as our previous traps, Dark Coffin has met another friend that will prove to be a valuable asset in its own deck. But let's discuss it another time.
There is quite a very few spells that have abilities suc as this guy. But now that more destruction cards are being played, well see more of this guy or expecting to see this guy in action. Spell Calling calls forth a quick play from your deck once destroyed by a spell or trap card by your opponent, though that card can't activate the turn it was set but what are the odds. There are tons of quick-play spells at loose right now; Enemy Controller, Book of Moon, Forbidden Lance, Forbidden Chalice and Emergency Teleport now at 2 might make you think this guy is worth the try.